﻿using Assets.Scripts.DL.Enemy.BaseClass.FSM;

namespace Assets.Scripts.DL.Enemy.CommonEnemy {
	public abstract class CommonState<EntityController> : EnemyState<StateEnum> {
		protected EntityController _controller;


		protected CommonState(EntityController controller, StateEnum stateName) : base(stateName) {
			_controller = controller;
		}
	}
}
